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Statted up: The Tin Woodman - FATE Edition
Last time, I posted the official stats for The Tin Woodman for Heroes of Oz. I got some good feedback with it, and I'll be posting more stats soon (and while we're at it, who would you like to see?). For those not aware, the FATE system is a build of Fudge, the same game system that powers Heroes of Oz, and was released by the folks at Evil Hat Productions. Some of the ideas that are in FATE show up in my own Storybook Fudge (see here for more on that), but I love FATE as it is, especially the version that shows up in the Dresden Files RPG. They did put a system resource document (SRD) of the rules from DFRPG , so I decided to try it out by building Nick with it, and I'm rather pleased with the results. You can read the rules here for yourself. Partially, I did this for fun, but the other reason was that we're looking into doing a FATE version of Heroes of Oz later. I've had people get excited when I've mentioned that, so it's something to consider. I wouldn't mind putting that out. I did use the DFRPG for a little help when picking Nick's stunts, and I'm pretty satisfied with what I came up with for him. Feel free to leave some comments on either these stats or even the previous ones I posted. Nick Chopper, The Tin Woodman of Oz Aspects High Concept: Master of the Ax Trouble: Rusts solid when wet Raised in the Munchkin Woods Hollow Body of Tin Has a kind, but not loving, heart Nickle-plated emperor of the Winkies "Unlike you meat people, I never tired or need food" Skills Superb: Weapons Great: Presence, Rapport Good: Conviction, Survival Fair: Might, Performance Average: Alertness, Intimidation Stunts Wall of Death - Nick is good enough with his ax that he can take on multiple opponents that are attacking within his zone. Best Foot Forward - Nick is just a sweet guy, and gets a +1 to rolls when making a first impression Natural-born Leader - People, especially the Winkies, look up to Nick, so he gets a +1 when commanding a group, and when coordinating a group efforts, moves 1 time increment faster Personal Magnetism - Since people are drawn to Nick in a friendly manner, he recieves a +2 to rolls for getting passive reactions to him. Stress Physical OO Mental OOOO Social OO Other Stats Power Level - Feet in the Water Skill Cap - Superb Skill Points Spent - 25 Fate Point Refresh - 20
Welcome To HEROES OF OZ
You have reached the official home page of the Heroes of Oz Role-Playing Game and Guidebook. This is the place for all the news and support material (meaning free stuff) for the game and its supplements. We have a lot planned, so stay tuned fellow OZ Adventurers!6
A New Beginning To A Beloved Classic
In L. Frank Baum's The Wonderful Wizard Of Oz the story simply begins:"Dorothy lived in the midst of the great Kansas prairies, with Uncle Henry, who was a farmer, and Aunt Em, who was the farmer's wife."Three simple characters that have touched our lives in such deep and inspiring ways. But a question always remained, both for the young and old alike: "What if *I* was able to travel to the marvelous Land of Oz?" Well, no longer will you have to wish really hard and click your silver slippers together three times (or for the men out there, no longer will you have to build a hot air balloon and belong to a carnival)! Coming soon: HEROES OF OZ, the official Wizard of Oz role-playing game. Stay tuned to this website to find out the date this game will be published, and sign up to our mailing list to receive news, tips, and free gifts!
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