0

Statted up: The Tin Woodman - FATE Edition

Last time, I posted the official stats for The Tin Woodman for Heroes of Oz. I got some good feedback with it, and I'll be posting more stats soon (and while we're at it, who would you like to see?). For those not aware, the FATE system is a build of Fudge, the same game system that powers Heroes of Oz, and was released by the folks at Evil Hat Productions. Some of the ideas that are in FATE show up in my own Storybook Fudge (see here for more on that), but I love FATE as it is, especially the version that shows up in the Dresden Files RPG. They did put a system resource document (SRD) of the rules from DFRPG , so I decided to try it out by building Nick with it, and I'm rather pleased with the results. You can read the rules here for yourself. Partially, I did this for fun, but the other reason was that we're looking into doing a FATE version of Heroes of Oz later. I've had people get excited when I've mentioned that, so it's something to consider. I wouldn't mind putting that out. I did use the DFRPG for a little help when picking Nick's stunts, and I'm pretty satisfied with what I came up with for him. Feel free to leave some comments on either these stats or even the previous ones I posted. Nick Chopper, The Tin Woodman of Oz Aspects High Concept: Master of the Ax Trouble: Rusts solid when wet Raised in the Munchkin Woods Hollow Body of Tin Has a kind, but not loving, heart Nickle-plated emperor of the Winkies "Unlike you meat people, I never tired or need food" Skills Superb: Weapons Great: Presence, Rapport Good: Conviction, Survival Fair: Might, Performance Average: Alertness, Intimidation Stunts Wall of Death - Nick is good enough with his ax that he can take on multiple opponents that are attacking within his zone. Best Foot Forward - Nick is just a sweet guy, and gets a +1 to rolls when making a first impression Natural-born Leader - People, especially the Winkies, look up to Nick, so he gets a +1 when commanding a group, and when coordinating a group efforts, moves 1 time increment faster Personal Magnetism - Since people are drawn to Nick in a friendly manner, he recieves a +2 to rolls for getting passive reactions to him. Stress Physical OO Mental OOOO Social OO Other Stats Power Level - Feet in the Water Skill Cap - Superb Skill Points Spent - 25 Fate Point Refresh - 2
Click to share thisClick to share this