Statted up: The Tin Woodman - FATE Edition
Last time, I posted the official stats for The Tin Woodman for Heroes of Oz. I got some good feedback with it, and I'll be posting more stats soon (and while we're at it, who would you like to see?).
For those not aware, the FATE system is a build of Fudge, the same game system that powers Heroes of Oz, and was released by the folks at Evil Hat Productions. Some of the ideas that are in FATE show up in my own Storybook Fudge (see here for more on that), but I love FATE as it is, especially the version that shows up in the Dresden Files RPG.
They did put a system resource document (SRD) of the rules from DFRPG , so I decided to try it out by building Nick with it, and I'm rather pleased with the results. You can read the rules here for yourself.
Partially, I did this for fun, but the other reason was that we're looking into doing a FATE version of Heroes of Oz later. I've had people get excited when I've mentioned that, so it's something to consider. I wouldn't mind putting that out.
I did use the DFRPG for a little help when picking Nick's stunts, and I'm pretty satisfied with what I came up with for him.
Feel free to leave some comments on either these stats or even the previous ones I posted.
Nick Chopper, The Tin Woodman of Oz
Aspects
High Concept: Master of the Ax
Trouble: Rusts solid when wet
Raised in the Munchkin Woods
Hollow Body of Tin
Has a kind, but not loving, heart
Nickle-plated emperor of the Winkies
"Unlike you meat people, I never tired or need food"
Skills
Superb: Weapons
Great: Presence, Rapport
Good: Conviction, Survival
Fair: Might, Performance
Average: Alertness, Intimidation
Stunts
Wall of Death - Nick is good enough with his ax that he can take on multiple opponents that are attacking within his zone.
Best Foot Forward - Nick is just a sweet guy, and gets a +1 to rolls when making a first impression
Natural-born Leader - People, especially the Winkies, look up to Nick, so he gets a +1 when commanding a group, and when coordinating a group efforts, moves 1 time increment faster
Personal Magnetism - Since people are drawn to Nick in a friendly manner, he recieves a +2 to rolls for getting passive reactions to him.
Stress
Physical OO
Mental OOOO
Social OO
Other Stats
Power Level - Feet in the Water
Skill Cap - Superb
Skill Points Spent - 25
Fate Point Refresh - 2